Movement expands on Motion by adding a further 16 Motion Sequencers which takes it into new territory. It is also capable of much simpler sounds with ease using the simple Randomizer which adds a lot more scope for it’s sonic potential. There was an attempt at simplifying the powerful yet complex interface of Motion by keeping most parameters but that could be edited using a single Panel.
Movement uses 4 identical Synthesizers to create sound, each Synth has an Attack/Release Envelope, a Filter with the choice of 38 Filter Types, a single LFO with the choice of 6 Destinations and 31 LFO Shapes.
There are a total of 24 Motion Sequencers which include a Vector crossfade between the 4 Synths volumes, Pan, Tune, Filter Cutoff & Resonance, Synth Volumes, Start Offset, Bit Reduction, Samplerate Reduction, LFO Frequency and LFO Amount. The XY Pads can be recorded in realtime over 128 steps and have the ability to change the Amount and Frequency of playback. As well as the ability to Record the Motion Sequencers there is also an internal database of 200 prerecorded Sequences which are used by the Randomizers.
Like most other HGS Creations, Movement makes great use of optimized Global Randomizers with a choice of complexity as well as many Local Randomizers. The FX Section includes Chorus/Flanger/Phaser, a Reverb with 50 Impulse Responses, a Stereo Delay, an EQ, a Limiter, and a Microtuner with 300 Microtonal Presets.